Subject: Tcl in (real) Game Development - DN [1]


Carsten Orthbandt <orthbandt@sek-ost.de> - 30 May 2000 - comp.lang.tcl

 I posted this on the Scriptics site, but it seems quite dead.
 I'm about to set up a web site specifically dedicated to the use
 of Tcl and/or Tk in serious game development. I'm not speaking
 of Desktop-Minesweeper-Snake-Freecell-Type-Games. I mean real
 commercial games.
 Since Scriptics (that might change with the transition to Ajuba)
 seems to be one of the first points of Tcl information I'd propose
 to devote a discussion forum there to this topic before.
 So what's the general opinion on this? IMHO, Tcl is *THE* *IDEAL*
 scripting language for games. C-Bindings are trivial, performance
 is superior, license is is a non-issue. What it needs is some
 advertising. But until now, most Tcl sites focus on all kinds of
 extensions, exotic (for game scripting) language features, build
 process and other stuff that doesn't really matters to game
 development.
 As far as my needs go, there should be some source of information
 about embedding Tcl in games. Be aware: this is something completely
 different from usual application development. Performance is measured
 in microseconds, source code for game logic scripts must never be
 publicly accessable (cheating), you should avoid external
 dependancies like the plague.
 This involves scrambling of script text, hand-crafted class systems
 (did my own too), special event handling, bindings to DirectX and
 OpenGL a.s.o.
 So I think this something rather special but worth a try.
 What is the opinion in the Tcl community (Scriptics/Ajuba,
 "normal" and game developers) on this?

 --
 Carsten Orthbandt
 Head of Development
 SEK-OST
 http://www.sek-ost.de

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