Subject: Tcl in (real) Game Development - DN [1]
Carsten Orthbandt <orthbandt@sek-ost.de> - 30 May 2000 - comp.lang.tcl
I posted this on the Scriptics site, but it seems quite dead. I'm about to set up a web site specifically dedicated to the use of Tcl and/or Tk in serious game development. I'm not speaking of Desktop-Minesweeper-Snake-Freecell-Type-Games. I mean real commercial games. Since Scriptics (that might change with the transition to Ajuba) seems to be one of the first points of Tcl information I'd propose to devote a discussion forum there to this topic before. So what's the general opinion on this? IMHO, Tcl is *THE* *IDEAL* scripting language for games. C-Bindings are trivial, performance is superior, license is is a non-issue. What it needs is some advertising. But until now, most Tcl sites focus on all kinds of extensions, exotic (for game scripting) language features, build process and other stuff that doesn't really matters to game development. As far as my needs go, there should be some source of information about embedding Tcl in games. Be aware: this is something completely different from usual application development. Performance is measured in microseconds, source code for game logic scripts must never be publicly accessable (cheating), you should avoid external dependancies like the plague. This involves scrambling of script text, hand-crafted class systems (did my own too), special event handling, bindings to DirectX and OpenGL a.s.o. So I think this something rather special but worth a try. What is the opinion in the Tcl community (Scriptics/Ajuba, "normal" and game developers) on this? -- Carsten Orthbandt Head of Development SEK-OST http://www.sek-ost.de Sent via Deja.com http://www.deja.com/ Before you buy.
Last modified
2000-07-20
2000-07-20
(195.108.246.52)
Note: you are looking at
the snapshot of an old wiki
- much of this information
is likely to be very outdated
